//#include <android/log.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "FragmentShader.h"
#include "VertexShader.h"
#include "Lib3D.h"
#ifdef __cplusplus
extern "C"{
#endif

	static void printGLString(const char *, GLenum );
	static void checkGlError(const char*);
	GLuint loadShader(GLenum , const char* );
	GLuint createProgram(const char* , const char* );
	bool setupGraphics(int , int );
	void renderFrame();
	int createCube( float scale, GLfloat **, GLfloat **,GLfloat **, GLuint ** );

#ifdef __cplusplus
}
#endif
